Archive by Author

Moog – Sub 37 TRASH_AUDIO Presets

CgVeqBNUEAAS6nr

We’ve contributed around 130 presets for the Moog Sub 37 between the 4 of us (Moe was not yet part of T_A during this time). I’m really excited and curious to see what users will use or modify our sounds we’ve sent out to the world. Register your Sub 37 now to download the editor and presets.

Register Your Sub 37

Mothership Transmission: Basimilus Acid

Mothership Transmission: Basimilus Acid from Joseph Fraioli on Vimeo.

trigger shifting using the delptronics triggerman and 4ms SCM as trigger sources with shifting modifications coming from the SSF propagate and 4ms SCM breakout.
slight changes to the parameters of these modules slowly change the shift of the patterns over longer periods. this is achieved by modulating the SSF propagates master delay modulation and enable inputs then outputting those triggers to the 4ms SCM to be further shifted using the SCM breakout and then fed into the 4MS RCD for additional triggering.
kick: blue lantern asteroid bd v4
snare: make noise mysteron modulated by the mod can quad lfo > Make Noise erbe verbe moded by an intellijel dixie.
hats: SSF quantum rainbow > Modcan Dual Delay. dual delay moded by an SSF ultra random analog.
acidy bass: Noise Engineering Basimilus Iteritas in bass mode >make noise MMG> mungo d0 with macro machines storage strip sequenced by the 4ms scm. pitch controlled by pressure points which is triggered by the 4ms SCM and pitch quantized by the intellijel upscale. modulation sources from a doepfer a147 and modcan quad lfo.
sparse melodic bass thing in first half: make noise DPO >Make Noise MMG > TipTop ZDSP with halls of Valhalla card. pitch sequencing by the TipTop z8000. modulations from a make noise maths channel and SSF ultra random analog.
end ambience: qu-bit nebulae > RT60. WMD SSM used as a mute. granulated sound source is a piano melody.
no computers or external hardware were used in this performance :)

Peter Speer: Duet for Brett Balogh

We are busy and plan to stay that way…

Duet for Brett Balogh from Peter Speer on Vimeo.

Make Noise Erbe Verb in a duet with the AM band.
Radio is processed through a 5-band resonator. Nanokontrol faders 1-5 control the levels of each band; fader 6 is the resonator’s wet/dry mix; fader 7 is the Erbe Verb’s level, fader 8 is the radio’s level.

Mothership Transmission: SSF Propagate Trigger Shifts

Mothership Transmission: SSF Propagate Trigger Shifts from Joseph Fraioli on Vimeo.

a patch focused around using modulated trigger delays via the steady state fate propagate module.
the main trigger sources are coming from the deplhtronics triggerman and 4MS RCD, the outputs are fed into the SSF propagate where the delay input on each channel is then modulated by the modcan quad LFO with different synced waveforms.
sound sources:
make noise mysteron
verbos harmonic oscillator
cylonix shapeshifter
noise engineering basimilus iteritas
mutable instruments braids
modulation sources:
modcan quad LFO
SSF ultra random analog
make noise wogglebug
make noise maths v2
make noise function
tip top z8000
synthesis technology e355
intellijel dixie
doepfer a-147
processing sources:
mungo d0 with macro machines storage strip
modcan dual delay
tiptop ZDSP with halls of valhalla card
make noise erbe verb
synthesis technology e560
make noise MMG
intellijel ufold
serge resonant equalizer
no computers or editings were using in this videoness.

Muffwiggler.com

Muffwiggler news has launched! Also tickets for the TRASH_AUDIO & Muffwiggler Synth Meet 14 are available, and its in a couple weeks!

xMuff-Wiggler1-710x1006.jpg.pagespeed.ic.sOXMxjhtr0@2x-1

On May 24th we transcend the virtual world and establish ourself in a real space, launching our retail shop in Portland, Oregon. Much like the initial launch of the forum, this is a blank slate with unlimited potential. It will shift and morph and shape itself over the years into something that supports this incredibly diverse and exciting scene. – Mike Muffwiggler

Muffwiggler

Soundworks Collection – Man of Steel / Last of Us

As always, Soundworks Collection, does an amazing job interviewing sound designers and composers about their process in the highest profile projects.

The Sound of Man of Steel

In this exclusive SoundWorks Collection profile we talk with the sound team for Director Zack Snyder’s new film Man of Steel including re-recording mixer Chris Jenkins, re-recording mixer Frank A. Montaño, supervising sound editor and designer Eric A. Norris, supervising sound editor and designer Scott Hecker, and dialogue supervisor Kira Roessler.

The Sound and Music of The Last of Us

In this exclusive SoundWorks Collection profile we talk with the sound and music team behind the critically acclaimed Naughty Dog Studios game, The Last of Us. We talk with Game Director Bruce Straley, Creative Director Neil Druckmann, Senior Sound Designer Derrick Espino, Audio Lead Phillip Kovats, Senior Audio Programmer Jonathan Lanier, and Music Manager, Jonathan Mayer.

Mutable Instruments Showcase

Mutable Instruments showcasing their line of new modules.

Mutable Instruments Skiff demo from mutable instruments on Vimeo.

1047958_403125499802196_1708199991_o

1048132_403125356468877_1587777233_o

1048213_403125373135542_1249049252_o

Mutable Instruments Facebook

Malekko Heavy Industry – MEGAWAVE

2 years ago I saw this module fully functional at NAMM. Now its almost here! Stolen from Malekko Heavy Industry Facebook.

1008525_519986511403076_2143568649_o

First patch with the Mutable Instruments Braids and Grids Modules (Plucked Synthesis)

First patch with the Mutable Instruments Braids and Grids Modules (Plucked Synthesis) from Richard Devine on Vimeo.

First patch experiment using the Mutable Instruments Braids Macro oscillator running in “PLUK” mode. Emulating the sound of raw plucked strings that change with the timbre control via damping, and the color knob changing the plucking position. MakeNoise Rene sending out CV notes to the 1-v/oct input and Gate triggers to the Braids trigger input. The output is then running into the Phonogene for light processing. Liquid drum percussion sequencing by three gate trigger outputs from the Grids module. Trigger one going into the Mungo g0. Trigger two going to the DPO for the lower end kick drum emulation. Final output running lightly through a eventide space pedal.

Mutable Instruments

Glitchmachines – Microsphere

The Glitchmachines crew is back at it. Thankfully they have a proper press release cause that’s what you’re getting! Once again, quality samples and highly recommended for specific applications.

Microsphere2_web

Glitchmachines release Microsphere, a new science fiction sound effects library.
Microsphere is a new sci-fi sample library by sound designer Ivo Ivanov, focused on the analysis of a hidden sonic universe. Whether you are building hi-tech weapon effects for a blockbuster sci-fi shooter, designing robotic articulations for a futuristic animated feature film, working on ultra modern interface sounds for a new tablet commercial, or creating complex layered transitions for a cutting edge electronic music project, Microsphere delivers an extraordinary palette of sound that will take your productions into uncharted territory.
You will find an extensive selection of expertly crafted sound effects, including abstract interface tones, detailed scientific computations, hyper-dimensional holographic grids, precision motion gesture signals, and intricate interference bursts, to name just a few. Designed to be equally geared toward game audio, multimedia, and music production applications, this sample library is brought to you in the highest possible definition and developed with some of the most sophisticated audio manipulation tools in existence.
By recording electromagnetic fields with special equipment, we have captured an exotic collection of hidden sounds, including audible data transmissions, noise-beds, code sequences, noise bursts, and other aural artifacts normally concealed from our sensory perception. Every imaginable source was captured, including scanners, cameras, toys, modems, hard drives, tools, appliances, motors, and much more.
To reinforce the library’s unique aesthetic and maximize its vast sonic potential, Microsphere also includes a unique ensemble of synthetic tones and textures. This content was sourced from an assortment of boutique hardware devices, synthesizer modules and hybrid soft synths, and processed using an eclectic variety of specialized software and unconventional production techniques.
Microsphere comes with 3GB of high quality audio content, which has been tagged with Soundminer metadata to facilitate optimized searching and professional database integration. Kontakt 5 sampler presets are included for instant playability.

Microsphere is available now for $59

Glitchmachines Microsphere

Microsphere1_web