Archive - Music RSS Feed

The Black Queen: Fever Daydream (Album Debut!)

Finally released, Fever Daydream by The Black Queen…

“What’s most impressive about Fever Daydream is how wonderfully the whole album plays out. Unlike even some top-tier electronic music, this isn’t just a collection of like-minded songs; The Black Queen clearly wanted to craft an album, and that shows masterfully throughout. Fever Daydream is an incredibly diverse listen, where melodies and moods may carry over throughout the album, but each song is its own distinct animal.” New Noise Magazine

1401x788-IMG_7285_bw

Highly recommended debut work from Greg Puciato (Dillinger Escape Plan), Josh Eustis (Telefon Tel Aviv, NIN) and Steven Ryan (Massive, purposely hidden from the internet reputation)

Fever Daydream on iTunes
The Black Queen (Official)

Richard Devine – Make Noise Tempi – Samurai Math Beats

MakeNoise Tempi-Samurai Math Beats from Richard Devine on Vimeo.

Sneak peak first patch with the TEMPI module by MakeNoise. TEMPI is a 6 channel, polyphonic, time-shifting module. It provides an intuitive method for the creation and recalling of complex clocking arrangements within a modular synthesizer system.
The primary user interface and programming elements for the module are six large, illuminated buttons:
BUTTON-1 through BUTTON-6, and two smaller illuminated buttons:PGM_A and PGM_B. The module is able to store up to sixty-four clock/timing scenarios called “STATES”, arranged in four BANKS of sixteen. An LED is used to indicate the current BANK by and changes in STATE indicated by . There are INputs for External TEMPO, a Gate INput for MOD, and STATE Selection via a CV INput (with Combo pot for attenuation) and / or GATE INput.
The primary goal of this module is to have the maximum amount of artist-controlled musical variation with a minimum amount of data inputs.
Specific notes about the patch:
All the beats are being sequenced by the Tempi module. There are several stackable cables going out to two Addac Wave players, each playing 72 samples each, and the main drums are coming from the Nord Drum 2, which is then split into two signals one being processed by a Mungo g0 dual delay/storage strip clocking through different delay feedback presets. Then the outputs from one of my ADDAC 101 waveplayer’s was then being processed by a Qu-Bit RT-60, and another RT-60 was processing the output of the other ADDAC 101 waveplayer. Running both at the same time and then using one of the Gate outputs 5, and 6 from Tempi to switch through different effects on the RT-60’s and at the same time triggering different samples. This is what was creating the different effects processing happening at specific time intervals. Snare noise sound coming from the Hex Inverter new Snare module. Other modulation coming from the OmniMod module from Macro Machines, going out to the Folktek Matter module adding in some of the extra tiny glitches and textures. The drone chords come from the ALM’s ALM011 / Akemie’s Castle running into the TipTop Z-DSP halls of Valhalla card using program 8. The bassline is from a Modcan FMVDO running into a MakeNoise Optomix. The high harmonic notes played via a Mutable Instruments Ring Module, sending out a clock from channel two from Tempi into X clock input on Rene. Everything was recorded in one take.

Richard Devine – Strum

Strum from Richard Devine on Vimeo.

This was a patch experiment using the new Mutable Instruments Rings and Clouds Modules, and trying to create organic guitar like sounds. The inspiration came from playing around with the Clouds Parasites 1.3 alternate firmware running in the Resonator Mode highlighting the “scatter” (or strum) function. The master clock was the Tiptop Circadian Rhythms module, taking the first 4 outputs into my Nord Drum 2 for the Kick, snare, closed and open hi-hats. From there the clock output from the CR was multiplied and then sent to the Modcan Touch Sequencer. First row output from the TS was sent to the intellijel Shapeshifter creating a two note baseline sequence that comes in at 1:58. The second sequence Row2 output from the TS was sent to the “ALM Akemie’s Castle” module OSC A output using the chord function, that comes in at 25 seconds. The gates from the modcan where set to a 16th’s pulse sequence. Modulation from the synthesis technology E102 Quad Temporal Shifter output 1 modulating the Multiplier input on Operator 1. The 2, 3 and 4 outputs from the E102 where also modulating the Operator 2, 3, and 4 inputs on the Akemie’s Castle. This was creating the harmonic timbre changing as the sequence was playing.
The slowly evolving sweeping noise textures that come in at 1:09 is from the Music Thing Radio Music module. The sample was white noise sampled then the output was sent to the intellijel HexVCA with the amplitude CV control via a Intellijel Dixie modulating from slow to high rates (free running). The Make Noise Rene was being externally clocked from the Circadian Rhythm, and was sending out a quantized output to the Mutable Instruments Clouds pitch input creating the chord guitar sequence. The strum sounds on Clouds was played by the 4ms QCD running in 32th division output into the Trigger input. The freeze input was also triggered by a Ladik R-110 Random clock module. The combination of the two created the trill chord like strums.
The bass guitar tone sounds that come in at 1:24 are from the MakeNoise Mysteron, that are sequenced by the Modcan Touch Sequencer, Row Output 3 was programmed in the same key but a lower octave. The “Rings” module was creating slow attack soft high pitched chords in reverb that come around 2:50. There was additional processing of the Clouds output that was sent into the Tiptop ZDSP module running the “Halls of Vahalla” card program 8 “Ginnungagap” creating the high pitch octave deep reverb shimmer effects. The harmonic slow swells that come in at 3:30 where created using another intellijel Dixie oscillator sine output running into an Strymon “Big Sky” pedal being harmonically controlled by an intellijel µScale V1. The output was being played slowly then processed using the “Choral” mode, creating the slow shimmer swells. The entire mix was sent into the Eventide Space pedal using the “Corridors” patch.
Download the free track
Mutable Instruments Rings
Clouds Parasites Firmware

Tip Top Audio Records – Various Artists 002

Another incredible release from TTA Rec!

The second issue of Tiptop Audio Records attests to the label’s attitude towards developing a nuanced sound set to become a standard for production.

The line-up for Tiptop Records includes MATT LANGE, ANGLE, JOAO CESER, MARKUS FIX, BLACK SHAPE, DRUMCELL & LUIS FLORES, HUBOT, FLORIAN MEINDL, JOHN TEJADA, SCANNER, M.O.T., RIEMANN; the names of a scene now described as ‘Modular Techno’, which consists of a fast growing group of artists interested in expanding their compositional techniques through modular synthesizer systems.
The vinyl format is a testimony to the label’s dedication to produce music in a physical form.
It is an invitation to a territory of oscillations, and a trip of 10 (+ 2 extra digital) tracks that reconsiders the concept of sound design applied to electronic club music.

Tiptop Audio Records – Various Artists 002 – Official Teaser from Tiptop Film on Vimeo.

Tip Top Audio Records

Venetian Snares – Magnificent Stumble V2

Now I understand why he waited over a year to release this video, new modular album! Expect more…

Venetian Snares Bandcamp

Datach’i – Grain de Folie

Datach'i – Grain de Folie from Joseph Fraioli on Vimeo.

No external computers or hardware were used in this performance.
A patch built around the new “Grain de Folie” ZDSP card by TipTop Audio.
tiptopaudio.com/zdspcart.php?cart=gdf
The melody starting at :40 seconds is the TipTop Audio ZDSP running the “Grain de Folie” card which is processing Mutable Instruments Elements thats being sequenced by the Circadian Rhythms and z8000 with voltage quantization by the Intellijel µscale. The program used is #6 “Six Grains Stereo”. Modulation to grain sizes 1 and 2 coming from the Modcan Quad LFO.
///// from the manual /////
Granular Synthesis uses small slices of sounds (‘grains’) to compose new sounds from existing material. By combining multiple grains of differing lengths, amplitude, pitch and speed creates very characteristic sounds of modern music.
Xenakis claims to have invented the technique and indeed his ‘Analogique A-B’, composed of tiny tape splices of pure tones, is credited as the first piece of granular music in 1959. Tape editing proved extremely time consuming, but by the 1970s digital processing could take the place of tape splicing. Curtis Roads dove into the early computer based granular synthesis and made some of the classic techniques known through his recordings, teaching and texts like ‘Microsound’. Today, most computer audio programs have some sort of granular synthesis engine or plugin. Dr. Richard Boulanger has used granular synthesis in CSound to great effect and he is also a beta tester for this card.
The French phrase for the cartridge is “Grain de Folie” which could be translated as “seeds of madness”, but in French “grain” also translates to “grain”, and “madness” evokes the strange disassembling/reassembling granular process. Also, “avoir un grain de folie” is a typically French expression to describe people behaving in a non conventional way, thus a fitting play on words.
How it works:
Granular processing requires a block of memory to hold digital samples for playback, and the Z-DSP has one second of memory for the audio used in processing. From this audio buffer the grains will sample smaller sections for playback.
The number of grains in the process determine how dense the overall output sounds. These programs have 3, 4 or 6 grains for playback. Each grain plays from a random point in the audio buffer and have an independent envelope controlling their duration. The envelope time is the ‘grain size’ parameter in many of the programs.
In the context of the Z-DSP, the FV1 (the DSP brain) is really not designed for grain synthesis (due to technical choices like a “circulating” delay memory, and the lack of indirect memory access), but the chip also has other design niceties that help overcome its limitations…
This cartridge implements a simple and customised granular synthesis with a limited number of grains, and parameters that mainly control the size of grains and their positions in the sample. One nice aspect of the Z-DSP is that it uses live inputs (granular synthesis is usually based on a pre-recorded sample), so it can disassemble live input and reassemble it in real-time into a different order resulting in a (usually !) nice sonic transformation of both texture and the rhythm.

Six Grains Stereo
Six independent grains have a random playback position with control over the size of each grain. The two size controls each set the size for half the grains so two different textures or rhythms can happen at the same time. Three grains are sent to Left output and the other three to the Right creating a spatial spread.
VC-DSP1 – Live / Freeze / Feedback. See the Control section above
VC-DSP2 – Grain size 1. Sets the maximum size of half the grains
VC-DSP3- Grain size 2. Sets the maximum size of half the grains
Datach’i Facebook
Datachi.com
Tip Top Audio

The Black Queen – Maybe We Should

Fever Daydream out on January 29th

A longtime secret that is slowly seeping out. The Black Queen is: Steven Alexander, Joshua Eustis (Telefon Tel Aviv, NIN), Greg Puciato (The Dillinger Escape Plan)

The Black Queen

Richard Devine – Ascension

Ascension – Modular Patch from Richard Devine on Vimeo.

Patch experiment using the Noise Engineering Variatic Erumption x 2, and Minigorille CV graphic modules x 2. Clock output from the Tiptop Circadian Rhythms into the CV Graphic input 1, left side (purple). Then another output from the TipTop CR taken to the right side (siliver) CV Graphic module. Output 4 from the Tiptop CR sent to the left side Variatic Erumption (ext gate to the hit jack input) which would send very slow burst of random gates. The CV Graphic CV output (PONG sequencer mode 2) A and B would output bouncing ball like CV voltages to the Variatic Erumption CV Pattern, and Time/Division input. This created some very organic scattered sequencing taking one output that was triggering a Snazzy Fx Ardcore running custom frac drums patch.
The other output was running into a trigger input on the Mutable instruments clouds, which is causing the light granular scattering in between the beats. Another output from the V.E. running into the Noise Engineering Basimilus Iteritas, for the FM pluck like percussion sound. Next output from VE running into a 4ms RCD, random triggering spaced out burst to the clock input. From here, the output was taken (4)out to the MakeNoise Optomix set slightly open, which was running a ALM’s new “Akemie’s Castle” dual voltage controlled oscillator, running out the chord output (OSC A). From the Akemie’s Castle the output is going into a Tiptop Z-DSP processed with the The Halls of Valhalla card running program 7 (Asgard). Mult output also taken to the Strymon Big Sky pedal running in “Chorale” mode mix completely wet for delicate melodic swells. Making the rich choral timbres. Another gate output from the Noise Engineering V.E. running into the Mutable Instruments (mystery) module. Output from here sent to the Qu-Bit RT-60 effect module, which is also being triggered (for effects program change) via by the 5 division output from the 4ms Rotating Clock Divider.
Kick drum created using the MakeNoise telHarmonic module, running into a Optomix. Snare and hi-hat sounds courtesy of two Ladik D-333 Rom players. One running the Snares card, and another running hi-hats. Both outputs being summed into the Synthrotek DLY module. The delay input being modulated by a modcan QuadLFO output 1 slow S&H. First sequenced notes via the Mutable instruments Braids running the new “HARM” additive harmonics mode. The quantization was set to “Oinian”. Second Braids for other harmony running the “OPSK” smooth sine like melody, VCA mode set to on, with short decay for pluck like quality. Signal for both braids are being sent to another Qu-Bit RT-60 running program number 1-Reverb. Quantization set to “Oinian”. Bassline sound created with a Intellijel Shapeshifter output 1, then being run into intellijel uVCF filter in LPF input, then the signal goes out a Qu-Bit RT-60 in program 1 Reverb.

Download the free track
Noise Engineering – Variatic Erumption
Minigorille CV Graphic Module

The Black Queen: Ice To Never

They’re back…This time with an incredible video by Rob Sheridan. If you’re not on their mailing list, you need to sign up. You’ve already missed out on insanely limited Vinyl and Cassettes that will never be made again…

The Black Queen

Datach’i – Monarchs

no computers or external hardware were used in this performance :)

FREE download of this track here if you want it:
bit.ly/Datachi_Monarchs
facebook.com/datachiofficial
datachi.com

patch basics:
sequencers used are the tiptop audio circadian rhythms (CR), z8000, modcan touch sequencer (TS), intellijel metropolis and 2x make noise pressure points with brains.
CHORDS: make noise tELEHARMONIC sequenced by the CR and two pressure points. processed through the tiptop audio ZDSP reverb.
LEAD MELODY: intellijel atlantis sequenced by the intellijel metropolis and processed through the qu-bit electronic RT60 reverb.
KICK: blue lantern asteroid BDv4 sequenced by the CR.
SNARE: noise engineering BI triggered by the CR and processed through the make noise erbe verb and synthesis technology e580 delay.
HAT: SSF quantum rainbow MKII purple noise with maths expo envelope sequenced by the CR.
SUB KICK: tiptop audio BD808 triggered by the CR.
MID SECTION PERCUSSION: mutable instruments elements sequenced by the CR and Z8000.
MID SECTION TO END HARMONY: modcan triple osc through the modcan multimode filter sequenced by the modcan TS and processed through mutable instruments clouds.
my brother says:
“Sounds like some kind of scale in the key of F minor. the chords are Bo dominant 7th first inversion followed by Dd major first inversion, Ab major then another Ab major an octave higher.”

Page 1 of 1712345»10...Last »