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Tip Top Audio Records – Various Artists 002

Another incredible release from TTA Rec!

The second issue of Tiptop Audio Records attests to the label’s attitude towards developing a nuanced sound set to become a standard for production.

The line-up for Tiptop Records includes MATT LANGE, ANGLE, JOAO CESER, MARKUS FIX, BLACK SHAPE, DRUMCELL & LUIS FLORES, HUBOT, FLORIAN MEINDL, JOHN TEJADA, SCANNER, M.O.T., RIEMANN; the names of a scene now described as ‘Modular Techno’, which consists of a fast growing group of artists interested in expanding their compositional techniques through modular synthesizer systems.
The vinyl format is a testimony to the label’s dedication to produce music in a physical form.
It is an invitation to a territory of oscillations, and a trip of 10 (+ 2 extra digital) tracks that reconsiders the concept of sound design applied to electronic club music.

Tiptop Audio Records – Various Artists 002 – Official Teaser from Tiptop Film on Vimeo.

Tip Top Audio Records

Venetian Snares – Magnificent Stumble V2

Now I understand why he waited over a year to release this video, new modular album! Expect more…

Venetian Snares Bandcamp

Datach’i – Grain de Folie

Datach'i – Grain de Folie from Joseph Fraioli on Vimeo.

No external computers or hardware were used in this performance.
A patch built around the new “Grain de Folie” ZDSP card by TipTop Audio.
tiptopaudio.com/zdspcart.php?cart=gdf
The melody starting at :40 seconds is the TipTop Audio ZDSP running the “Grain de Folie” card which is processing Mutable Instruments Elements thats being sequenced by the Circadian Rhythms and z8000 with voltage quantization by the Intellijel µscale. The program used is #6 “Six Grains Stereo”. Modulation to grain sizes 1 and 2 coming from the Modcan Quad LFO.
///// from the manual /////
Granular Synthesis uses small slices of sounds (‘grains’) to compose new sounds from existing material. By combining multiple grains of differing lengths, amplitude, pitch and speed creates very characteristic sounds of modern music.
Xenakis claims to have invented the technique and indeed his ‘Analogique A-B’, composed of tiny tape splices of pure tones, is credited as the first piece of granular music in 1959. Tape editing proved extremely time consuming, but by the 1970s digital processing could take the place of tape splicing. Curtis Roads dove into the early computer based granular synthesis and made some of the classic techniques known through his recordings, teaching and texts like ‘Microsound’. Today, most computer audio programs have some sort of granular synthesis engine or plugin. Dr. Richard Boulanger has used granular synthesis in CSound to great effect and he is also a beta tester for this card.
The French phrase for the cartridge is “Grain de Folie” which could be translated as “seeds of madness”, but in French “grain” also translates to “grain”, and “madness” evokes the strange disassembling/reassembling granular process. Also, “avoir un grain de folie” is a typically French expression to describe people behaving in a non conventional way, thus a fitting play on words.
How it works:
Granular processing requires a block of memory to hold digital samples for playback, and the Z-DSP has one second of memory for the audio used in processing. From this audio buffer the grains will sample smaller sections for playback.
The number of grains in the process determine how dense the overall output sounds. These programs have 3, 4 or 6 grains for playback. Each grain plays from a random point in the audio buffer and have an independent envelope controlling their duration. The envelope time is the ‘grain size’ parameter in many of the programs.
In the context of the Z-DSP, the FV1 (the DSP brain) is really not designed for grain synthesis (due to technical choices like a “circulating” delay memory, and the lack of indirect memory access), but the chip also has other design niceties that help overcome its limitations…
This cartridge implements a simple and customised granular synthesis with a limited number of grains, and parameters that mainly control the size of grains and their positions in the sample. One nice aspect of the Z-DSP is that it uses live inputs (granular synthesis is usually based on a pre-recorded sample), so it can disassemble live input and reassemble it in real-time into a different order resulting in a (usually !) nice sonic transformation of both texture and the rhythm.

Six Grains Stereo
Six independent grains have a random playback position with control over the size of each grain. The two size controls each set the size for half the grains so two different textures or rhythms can happen at the same time. Three grains are sent to Left output and the other three to the Right creating a spatial spread.
VC-DSP1 – Live / Freeze / Feedback. See the Control section above
VC-DSP2 – Grain size 1. Sets the maximum size of half the grains
VC-DSP3- Grain size 2. Sets the maximum size of half the grains
Datach’i Facebook
Datachi.com
Tip Top Audio

The Black Queen – Maybe We Should

Fever Daydream out on January 29th

A longtime secret that is slowly seeping out. The Black Queen is: Steven Alexander, Joshua Eustis (Telefon Tel Aviv, NIN), Greg Puciato (The Dillinger Escape Plan)

The Black Queen

Richard Devine – Ascension

Ascension – Modular Patch from Richard Devine on Vimeo.

Patch experiment using the Noise Engineering Variatic Erumption x 2, and Minigorille CV graphic modules x 2. Clock output from the Tiptop Circadian Rhythms into the CV Graphic input 1, left side (purple). Then another output from the TipTop CR taken to the right side (siliver) CV Graphic module. Output 4 from the Tiptop CR sent to the left side Variatic Erumption (ext gate to the hit jack input) which would send very slow burst of random gates. The CV Graphic CV output (PONG sequencer mode 2) A and B would output bouncing ball like CV voltages to the Variatic Erumption CV Pattern, and Time/Division input. This created some very organic scattered sequencing taking one output that was triggering a Snazzy Fx Ardcore running custom frac drums patch.
The other output was running into a trigger input on the Mutable instruments clouds, which is causing the light granular scattering in between the beats. Another output from the V.E. running into the Noise Engineering Basimilus Iteritas, for the FM pluck like percussion sound. Next output from VE running into a 4ms RCD, random triggering spaced out burst to the clock input. From here, the output was taken (4)out to the MakeNoise Optomix set slightly open, which was running a ALM’s new “Akemie’s Castle” dual voltage controlled oscillator, running out the chord output (OSC A). From the Akemie’s Castle the output is going into a Tiptop Z-DSP processed with the The Halls of Valhalla card running program 7 (Asgard). Mult output also taken to the Strymon Big Sky pedal running in “Chorale” mode mix completely wet for delicate melodic swells. Making the rich choral timbres. Another gate output from the Noise Engineering V.E. running into the Mutable Instruments (mystery) module. Output from here sent to the Qu-Bit RT-60 effect module, which is also being triggered (for effects program change) via by the 5 division output from the 4ms Rotating Clock Divider.
Kick drum created using the MakeNoise telHarmonic module, running into a Optomix. Snare and hi-hat sounds courtesy of two Ladik D-333 Rom players. One running the Snares card, and another running hi-hats. Both outputs being summed into the Synthrotek DLY module. The delay input being modulated by a modcan QuadLFO output 1 slow S&H. First sequenced notes via the Mutable instruments Braids running the new “HARM” additive harmonics mode. The quantization was set to “Oinian”. Second Braids for other harmony running the “OPSK” smooth sine like melody, VCA mode set to on, with short decay for pluck like quality. Signal for both braids are being sent to another Qu-Bit RT-60 running program number 1-Reverb. Quantization set to “Oinian”. Bassline sound created with a Intellijel Shapeshifter output 1, then being run into intellijel uVCF filter in LPF input, then the signal goes out a Qu-Bit RT-60 in program 1 Reverb.

Download the free track
Noise Engineering – Variatic Erumption
Minigorille CV Graphic Module

The Black Queen: Ice To Never

They’re back…This time with an incredible video by Rob Sheridan. If you’re not on their mailing list, you need to sign up. You’ve already missed out on insanely limited Vinyl and Cassettes that will never be made again…

The Black Queen

Datach’i – Monarchs

no computers or external hardware were used in this performance :)

FREE download of this track here if you want it:
bit.ly/Datachi_Monarchs
facebook.com/datachiofficial
datachi.com

patch basics:
sequencers used are the tiptop audio circadian rhythms (CR), z8000, modcan touch sequencer (TS), intellijel metropolis and 2x make noise pressure points with brains.
CHORDS: make noise tELEHARMONIC sequenced by the CR and two pressure points. processed through the tiptop audio ZDSP reverb.
LEAD MELODY: intellijel atlantis sequenced by the intellijel metropolis and processed through the qu-bit electronic RT60 reverb.
KICK: blue lantern asteroid BDv4 sequenced by the CR.
SNARE: noise engineering BI triggered by the CR and processed through the make noise erbe verb and synthesis technology e580 delay.
HAT: SSF quantum rainbow MKII purple noise with maths expo envelope sequenced by the CR.
SUB KICK: tiptop audio BD808 triggered by the CR.
MID SECTION PERCUSSION: mutable instruments elements sequenced by the CR and Z8000.
MID SECTION TO END HARMONY: modcan triple osc through the modcan multimode filter sequenced by the modcan TS and processed through mutable instruments clouds.
my brother says:
“Sounds like some kind of scale in the key of F minor. the chords are Bo dominant 7th first inversion followed by Dd major first inversion, Ab major then another Ab major an octave higher.”

Harmonic Symmetry

Harmonic Symmetry from Richard Devine on Vimeo.

Harmonic patch using the new MakeNoise tELHARMONIC is a Multi-Voice, Multi-Algorithm synthesizer, and 4ms Spectral Multiband Resonator. The master clock is the Tiptop Circadian Rhythms. Clock output running into the Modcan Touch Sequencer. Channel output one running into one intellijel Dixie (V1) for the bassline. Dixie output running into a Mutable instruments Ripples filter (LP4), triangle waveform. Second channel output sequencing quantized 8 note sequence to the telharmonic oscillator, creating the first lead sequence in the patch (major scale set). One Mult output taken and sent to the Strymon BigSky reverb (chorale mode) to create the delicate swarm pads that rise in and out at the builds. Amplitude control of the slow rises via the intellijel HexVCA, slow rate control from one Modcan Quad LFO. The other output is then taken and sent to the Qu-bit RT-60 reverb. Third output from the Modcan TS sending quantized CV to the MakeNoise STO oscillator variable SHAPE output then sent through lower section of the MakeNoise Optomix. The forth output from the Modcan TS is sending a 4 chord pattern (min9) to the intellijel shapeshifter module in chord mode. This output is then sent to another Qu-Bit RT-60 reverb algorithm. MakeNoise Mysteron plucking guitar like effect being triggered by a 4ms RCD, 5th trigger out. The Mysterson then is running out into a Strymon BlueSky pedal, reverb far right.
Drum sequencing from TipTop CR, channel one kick drum going to the Nord Drum 2. Second channel number 2 triggering a custom snare drum made on the Nord Drum 2. Channel 6 from the CR triggering a low bass drum, in the key of “C”. Clock output from CR into the 4ms SCM being rotated by a intellijel dixie sine wave output running at a slow rate shifting the 16th’s hi hat pattern. Noise source for hi-hats are the SSF quantum rainbow 2, purple output running into the MakeNoise Optomix. The high end snare clap sound is by the Synthrotek’s DS-M drum module, then being lightly processed by the Synthrotek DLY, slowly CV controlled by a Modcan Quad LFO in random mode creating more glitchy effects. This is then being sequenced by channel number 2 from the tiptop CR. The first lower left side 4ms Spectral Multi-band Resonator processing 72 custom DSP samples, which are being played by one addac wave player. The output is then being sent to a intellijel uVCF filter (hi pass), for the light subtle glitch textures. The second 4ms Spectral Multi-band Resonator, processing another set of 32 samples (noise washes/slow rises/falls) via channel number 4 from the CR tiptop. Main output from a intellijel Mutagen mixer then ran through the Eventide space pedal for extra spatial atmosphere. :-)
For those wanting the track, its available HERE (Free Download)

makenoisemusic.com/telharmonic.html
4mspedals.com/htnew/smr.php
Download Track

Qu-Bit Electronix – Tri-ger Tutorial

Any sort of gestural interface or humanizing patterns is always welcome!

bossFYTE – Think About It ( Richard Devine Remix)

Just released today my remix of bossFYTE on DETROIT UNDERGROUND
Lil’ Dog Toes / Think About It ( Richard Devine Remix)
DETROIT UNDERGROUND 7-inch by bossFYTE.
Order Here: https://bossfyte.bandcamp.com/

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