What have you been doing after NIN?
So achieving that on Clark meant mostly using software?
Yeah, I learned Ableton on this album—I had used Logic before—and it completely changed how I worked. I really went into it, and like a month later, I thought, “Yes, this is the program.” It’s so good. My Logic arrangements were like 60 tracks and a timeline that goes on for an hour—like, “There’s a sketch there, this bit is a sort of counterpoint…” It was just a mess, but my Ableton song files are so streamlined. That’s when I started getting my confidence back.
This is an acoustic instrument with no electricity or anything… Natural source coded materials which are membrane, coiled spring and string working together. Maybe we can say that this is a new bridge system between string and resonant body. But generally this is a new design and emit obviously natural vibrations and gives new playing abilities.
Very important that it has totally a unique live listening experience!!
Performence: Görkem Şen
Video: Levent Bozkurt
Video editting: Olgu Demir
Sound mix: Mert Aksuna
Place: Alişler Yurdu
dave:how accurate is the gear list on syro?
rich: definitely not 100% and there are 1 or 2 mistakes, like i think it says i used a vocoder on the piano track , dot in wrong place or i prob did it wrong, it is mostly right though but misses out a shit load of outboard as i couldn’t remember every eq etc in my lodge.
There were a few plugins used but hardly anything and not worth mentioning really, it is 99.9% hardware not that it matters just sayin.
Plenty more eurorack modules as well obviously but i think i put down the main ones i could remember.
Actually the whole equipment list is pretty weird choices on there actually pretty normal/odd for me i think, its definitely not showing off when u take into account what else I’ve got! just so happened those particular tracks used those things.
the birds on that piano track by the way were picked up by the mic’s at the same time, i angled them slightly towards the doors to pick it up, the birds hear what I’m doing also !-)
Oh and its all programmed, I think I’ve almost got to the point now when i can think music and then program it pretty much in one go, not quite but almost, it was never an ambition actually, it just happened that way.
Most people I know who heard it think its played, which is a really nice complement, coz every little timing imperfection in that is purposefully programmed in…i find it very mediative doing such tiny little things, tempo is regular though so it could be mixed with amen break :)
trigger shifting using the delptronics triggerman and 4ms SCM as trigger sources with shifting modifications coming from the SSF propagate and 4ms SCM breakout.
slight changes to the parameters of these modules slowly change the shift of the patterns over longer periods. this is achieved by modulating the SSF propagates master delay modulation and enable inputs then outputting those triggers to the 4ms SCM to be further shifted using the SCM breakout and then fed into the 4MS RCD for additional triggering.
kick: blue lantern asteroid bd v4
snare: make noise mysteron modulated by the mod can quad lfo > Make Noise erbe verbe moded by an intellijel dixie.
hats: SSF quantum rainbow > Modcan Dual Delay. dual delay moded by an SSF ultra random analog.
acidy bass: Noise Engineering Basimilus Iteritas in bass mode >make noise MMG> mungo d0 with macro machines storage strip sequenced by the 4ms scm. pitch controlled by pressure points which is triggered by the 4ms SCM and pitch quantized by the intellijel upscale. modulation sources from a doepfer a147 and modcan quad lfo.
sparse melodic bass thing in first half: make noise DPO >Make Noise MMG > TipTop ZDSP with halls of Valhalla card. pitch sequencing by the TipTop z8000. modulations from a make noise maths channel and SSF ultra random analog.
end ambience: qu-bit nebulae > RT60. WMD SSM used as a mute. granulated sound source is a piano melody.
no computers or external hardware were used in this performance :)
We are busy and plan to stay that way…
Make Noise Erbe Verb in a duet with the AM band.
Radio is processed through a 5-band resonator. Nanokontrol faders 1-5 control the levels of each band; fader 6 is the resonator’s wet/dry mix; fader 7 is the Erbe Verb’s level, fader 8 is the radio’s level.
Cataract is a Segment Multiplexer plugin geared toward electronic music production and experimental sound design. Cataract features an arsenal of sample scanners with integrated modulation sequencers and morphing functions. This makes it possible to construct architecturally complex patterns ranging from nuanced percussive articulations to intricate particle sound effects and all out generative hyper glitch chaos.
Infinitely transform your audio files with Cataract’s extensive randomization and modulation options. Warp pitched samples into parallax melodies or redistribute loop segments into generative polyrhythms. Whether you are sculpting articulate percussion patterns for an electronic music EP or designing high-tech cyborg effects for a sci-fi game, Cataract will give your projects a unique cutting-edge twist.
2 monophonic scanner modules with dual sample slots!
Integrated modulation and scan sequencers!
2 LFOs per scanner with dedicated modulation matrix!
1 Multi-mode filter per scanner!
1 Delay effect per scanner!
3-Band graphic EQ per scanner!
Extensive global and per-scanner randomization tools!
Morphing section with dedicated X-MOD LFO!
Dynamic color-coded user interface!
Sample pack with over 130 new loops and 200 new sound effects! Presets from Ivo Ivanov, Nicholas Yochum and Daed!
Cross-platform compatibility (PC/Mac – VST/AU 32bit & 64bit)!
With Harmonic Geometry, Richard Devine explores our string modeling synthesizer in all its facets. In his distinctive style, he brings us elaborate timbral perspectives and intricate textural spaces using the many shapes and forms of String Studio VS-2. These ingenious constructions materialize into an eclectic collection of sounds spanning modern sci-fi territories, ambiences, surprising percussions, resonant vibrational effects, and exotic instruments. Harmonic Geometry comprises 130 presets divided into eight categories: Pad, Effect, Arpeggiator, Plucked, Synth, Keys, Percussion, and Ambient.