Archive - News RSS Feed

Intellijel – Metropolis Shapeshifter Wavetable FreeJazz-Patch

Intellijel-Metropolis Shapeshifter Wavetable FreeJazz-Patch from Richard Devine on Vimeo.

First little jam using the Intellijel Metropolis sequencer into the Shapeshifter. Everything is clocked from the Metropolis “CLK”output. Pitch multiple outputs into the pitch input 1 on Shapeshifter. The gate outputs running into a clock input and chaos input on the MakeNoise Wogglebug. The random burst gate output is then taken out into the sync input on the Shapeshifter, in conjunction with another gate output (stack able cable) from the Metropolis sequencer. I was trying an experiment to see how the Shapeshifter would work as a wavetable indexing oscillator. I choose wavetables 2 through 64 and selected random sequence mode. The combination of both clock signals created a shifty like sequencing arrangement. The cluster sine based shepard tones are courtesy of the synthesis technology/motm e340 cloud generator. Sparkle dotted notes from one output from the MakeNoise DPO running into a optomix, then into a dash of reverb from the Space pedal. The low note drones coming from the Braids Mutable instrument running freely in low modulation setting FM model mode. Kick drum is from the Tiptop BD-808 module. The snare was created using output 2 from Shapeshifter going into another optomix with a super close decay time. White noise hi-hats created with steady state fate quantum rainbow running into one optomix. Kick, snare and high-hat pattern triggered by one Mutable Instruments Grids module.

Cylonix Shapeshifter
Intellijel Metropolis

late for meeting – Sound Design

You’ve probably seen the video in the past few weeks or its predecessor, going to the store, in the past couple years. An old friend of TRASH_AUDIO, Jamie Vance, performed the sound design duties for late for meeting and is giving T_A an inside look into scoring and sound designing a viral video. The following sound design version of the video was expected to be premiered on Wired and their article for late for meeting, but they don’t give a shit about sound and we’ll gladly take sloppy seconds. Jamie sat down with Brent Rogers from REX Production & Post in Portland, Oregon and talked about the processes that went into making a video that had over 10 million hits within weeks.

late for meeting Sound Design Cut

Brent: What exactly was your role in ‘late for meeting’, like, what audio did you provide?

Jamie: Well when it was shot, it was shot on a Canon 5D with – for lack of a better term – hacked firmware that allowed David Lewandowski more control over various parameters in the camera. This helped the footage look stunning, but a caveat is that the altered firmware doesn’t allow audio recording. Thus there was literally no acoustic sound or audio of any kind originally, aside from Jean-Jacques Perry’s song, of course.

So I designed all the sounds in the piece, and composed a funny little muzak piece that you can hear playing overhead in the grocery store early on in the short.

B: That is excellently cheesy sounding.

J: I know, man. I made a downloadable ring-tone version of it and put it up on SoundCloud. It’s gotten thousands of plays, tons of downloads and hilarious comments – I was really amazed by the response. Usually online if something requires more than a single click of the mouse, you know, you don’t expect anyone to even check it out, or to go that extra mile. Considering this was kind of hidden in the YouTube info pane, I have been so happy about how many people liked it.

B: You can hear quiet sound effects beneath the score sometimes, does your sound design exist throughout the entire piece?

J: Yeah, I basically covered it from start to finish. Once I mixed the version for the public, I pulled the sound effects way back during the score-heavy sections, of course. We did also render a sound design only version which is entertaining in a different way, and, considerably more terrifying. [laughs]

B: How did you manage the sound design portion of the work?

J: The usual situation, pulling from sound effects libraries, my own recorded library, and recording foley (physical movement noises) manually to cover all my bases. I would go record foley in one of the big spaces at REX Studios, otherwise just working at home. Of course, anything from a sound effects library I heavily edit or mix with my own recordings in some way – I’m to that point as a sound designer where I am kind of cursed, I can hear every stock tire-screech or Gate Opening_001.wav in stuff, and it just makes me cringe. So I really work hard to make everything sound as if it was captured uniquely in the moment, even if it very much so was not.


B: Any unique challenges?

J: It’s funny, you know, finding the right sound in your library is mostly about knowing the right search-term to use – kind of like knowing the best words to search with on Google. But, when you pull up even the most decked out, comprehensive sound effects library and query the term “nude man violent flailing” you pretty much get like zero results, one hundred percent of the time. [laughs] So, yeah, making creative, funny, realistic foley for the “rubber man” required some risky techniques. He’s close to my heart, though, so it was worth it.

B: What do you mean, risky? Sound design and post work isn’t usually considered dangerous.

J: [laughs] Well, after crafting his footstep sounds to my liking, his physics-and-physiology-breaking movement still needed a better aural representation, to me. Such a hilarious and terrifying movement wasn’t done justice with just barefoot footstep sounds. Here again, libraries came up short, because 99.9% of all movement foley is based around cloth, leather, some kind of material the person is wearing. I wanted to hear his skin actually rubbing against itself, you know, so there was no choice but to record myself doing this.

This resulted in a late night guerilla recording session at REX where I had my partner stand in as engineer. It was pretty ridiculous – her, a little bewildered running ProTools over a gigantic mixing board, watching as I scraped my forearms together and tried to imitate the creature’s movement. Eventually I needed more “real estate” shall we say, so I had to take my shirt off. I was so afraid that you or the studio owner would just happen to stop by that night, peer into the little window on the sound-lock door and see me shirtless beneath a single over-head light, frantically rubbing my arms together like something from Jacob’s Ladder.


B: That does sound pretty hard to explain.

J: Yeah, I was just imagining the next morning the studio staff would’ve all received an email to the effect of, “Jamie has suffered a mental break – please sever contact and keep your distance.” The risk of being associated with the dangerously insane was worth it, though.

B: Then you must want to keep working on projects like this, right? What’s next?

J: That’s what ‘late for meeting’ has shown me, more than anything. I didn’t know what I was in for before it began, but it turned out to be one of the most satisfying projects of my career. Working on something creative, for no one else other than you and your team, for no purpose other than to laugh and express, with basically no guarantee, or expectation even, of “success” or remuneration – I don’t know, there’s nothing quite like it. The fact that over 10 million people watched it in a couple of weeks only serves as encouragement to do it more. It makes me super proud, of course.

I can’t say what’s next precisely, but we’ve got some work planned overseas next year. More than anything, though, I just know this is the kind of material and work I’m going to stay focused on right now. It just feels right.

late for meeting Original

Jamie Vance

Surachai – Form Thirty-Two

This patch has been left on for a few days and I’ve slowly been picking at it until I decided to archive it. This is a small portion of the recording process. By the way, nothing is screwed into the Tip Top Audio case.

MacroMachines – Karplus Web

MacroMachines – Karplus Web from Richard Devine on Vimeo.

Late night patch experiment using the new MacroMachines Memory manager expander for the Mungo d0 module. Noise snare source made with the noise engineering ataraxic translatron module that was running into the top section of a Optomix. The setting was set to a closed decay time and I set the dampen control clockwise to cut out the low end frequencies. From there I set the memory manager in sequence to clock at half the time of the main sequence tempo. I purposely set nothing to control the delay modulation inputs on the d0 for inputs A and B, so that we only hear the delay line open and just changing the slew rate times and feedback intensity caused some interesting feedback swells. The output signal was then ran into another Optomix bottom row then set it to a medium decay time so could ring out in more of controlled manner.
Other modules used was the ALM Pamela’s workout doing the tricky high hat pattern and kick drum via Tiptop BD 808. Scattered melodic notes dashed in reverb from the Mutable Instruments Braids running in WXT4 mode, and then being ran through an optomix for extra closed fast envelope control. The intellijel µScale was used for the subtly modulated plucks in conjunction with the Dixie and another Optomix. Trigger output from Pamela’s workout to a 8th division sequence with 9% random value. This was sent into the Uscale A trigger input. Then I took the VCO output on the Wogglebug which caused this super fast zigzag effect on “shift” input B . I took the output to a intellijel Dixie which was set to the FM input, for a marble scrambling type of sound. All outputs ran into one Intelljel Mutagen mixer running in my new Enclave 12U case. Reverb from the Eventide Space pedal.


Alessandro Cortini – Forse 2

200 copies on blue vinyl.

Deluxe gatefold printed on heavy duty stock with matte finish. Expanded package view

Alessandro Cortini’s second release in his Forse trilogy is full of thick analog brightness and deep analog warmpth. Despite also being fully composed on a Buchla Music Easel, the feeling of Forse 2 is quite different from Forse 1 and this deluxe double vinyl release is the ultimate way to experience this engaging work.

Alessandro Cortini (Nine Inch Nails, How To Destroy Angels) recorded Forse using a Buchla Music Easel; of which only 13 are known to exist. Forse, meaning “maybe” In Itilian, is a series of 3 double LP releases.

“All pieces were written and performed live on a Buchla Music Easel, in the span of one month. I found that the limited array of modules that the instrument offers sparked my creativity.
Most pieces consist of a repeating chord progression, where the real change happens at a spectral/dynamic level, as opposed to the harmonic/chordal one. I believe that the former are just as effective as the latter, in the sense that the sonic presentation (distortion , filtering, wave shaping, etc) are just as expressive as a chord change or chord type, and often reinforce said chord progressions.

Of all the years with Nine Inch Nails the period spent writing and recording the instrumental record Ghosts I-IV is probably the one which changed my approach to music making the most. After that record I started getting more into instrumental composition, although I tried to approach it in a different way. While we had a vast array of tools and instruments at our disposal then, I decided to approach my pieces limiting myself to one instrument only, as I found myself being more decisive when faced with a limited creative environment. ”

Alessandro Cortini – Forse 2 (Important Records)

WMD – Sequential Switch Matrix Teasers

Very excited for this module to mangle/annihilate existing modules.

TRASH_AUDIO Synth Meet 13 Roundup

Heartfelt thanks goes out to Jessica Tomasin of Mountain Oasis festival and Kelly Kelbel of Make Noise for helping facilitate this past weekend. Without these two wonderful women, this would not have been possible.

After several years, this might be the only picture with the entire TRASH_AUDIO crew together – and it includes Asian Steve.

Screen Shot 2013-10-25 at 2.57.51 PM

Alessandro’s Set

Carl Oliver’s Set

Timelapse of Synth Meet 13

Glitchmachines – Chimera / Shadows

Glitchmachines release CHIMERA, the fourth installment in a MACROPACK sample pack series.
“CHIMERA is the fourth installment in our $9 MACROPACK series. Macropacks are affordable sample packs that feature high quality sound effects equally geared toward music production, multimedia and game audio projects. Chimera features 200 sound effects by Ivo Ivanov, inspired by demons, ghosts and creatures from the darkness.
Comprised of some of our darkest and most disturbing material to date, Chimera is focused on a unique hybrid of psychological horror and technical monster sound effects. You will find demonic vocalizations, haunted atmospheres, mutated creatures, cursed ghosts and chilling supernatural drones that will wake the dead.
Chimera comes with a staggering 2.5 GB of audio content, which has been meticulously crafted to compliment modern productions in need of sophisticated, forward-thinking sound effects. This Macropack includes Kontakt 5 kits for instant access & playability.
Whether you are an electronic musician working on your next big release, a sound designer working on a theatrical trailer or a game audio engineer developing assets for a blockbuster horror game, Chimera delivers uncompromising quality at the highest possible value.”
• 2.5 GB of 24/96 .wav audio files
• Sampler Kits for NI Kontakt
• Approximately 2.5 GB of free hard drive space
• Native Instruments Kontakt 5 for Kontakt content

SHADOWS is a FREE download of 50 SFX by sound designer Ivo Ivanov.

Shadows is the fourth installment in our FREE Nanopack series. The goal with this series of sample packs is to bring you exclusive, high quality sound effects with the same uncompromising production values as our paid products.

Shadows features an exclusive collection of composite sound effects with a dark, sinister aesthetic. You will find a unique hybrid of psychological horror and dark sci-fi, comprised of highly technical drones, articulations and textures.


Approximately 550 MB of hard drive space
Approximately 550 MB of 24bit 96kHz .wav audio files

Glitchmachines – Chimera
Glitchmachines – Shadows

Workspace and Environment: Grischa Lichtenberger

Grischa took it upon himself to interpret the Workspace and Environment series and approach it in his own way. I encourage this type of behavior.


I would have to tell you, who else? (In english?/ Auf englisch, dieser vermittelnden sprache, wo sich die woerter zu einander verhalten, wie idiosynchratische uebersetzungen von gegenstaenden) Portray gravitational lines, draw (in reverse) the traction of things here: emigrated, emmisive, haunting – where your traces (in me) earthed the appearance of a machine. a strategy, a fetish – tied together by a history of words I raised my habits in. A family, not a pattern.


You would never ask for the determination, as I would never question your strength. You’ve been there, always before me, constantly, prevenient, anterior. I’m building pairs of three, a bundle of scattered references. The deranged double. Irritated look-alikes. ‘you’, you split apart – there is this text and there are the words we have drowned. I have to tell you, tell, recount, report. Is there a single instrument I could use to sing to, still?

You know the pine trees, the lime and all the other plants, where I was hiding away from no matter what. La demeure/demeurer lettre morte – il y a pÈril en la demeure. How could I possibly tell someone else, not you? Just talk sense into the demolished glazed tiles of the corridor and the rudiments we saw of the timbered toilet haven where he was unraveling mysteries we didn’t/don’t know about?


They asked me (I don’t really know why) to tell them about the AK141 philips (tuned bassport) speakers, about the Spirit Folio mixing desk, about Sony’s Sonic Soundforge and all the other things I got used to. Tell them how I would have screamed Soundgarden lyrics towards the speaker’s membrane? Do you remember that they had been on the top of the shelf and I needed to climb up there, standing on a board case, clutch something to not fall off? The tinned voices – a face I stared at, always through the black hole sun of the conical diaphragm. How could I describe it to them?


The potentiometer’s crackled accusation – regardless I am still sitting there in your old studio-den, where you trusted me to live-mix your new impro-band. I messed up every tape. All these things weigh heavier every day, the dust constantly accumulating the lapses, re-recorded sough in signal paths. No, I won’t encourage anyone to prance such disposition, I promise. But I have to tell you.

You taught me to slide the caret over the Soundwave in Soundforge (4.5), you trusted a compression beyond +16db in Sony Acid, you cared about the lines and verses, believed in the absorptional potential of e-minor on a children’s guitar, sprayed blue with stolen can’s. I will have to apologize to print, to show, to tell.

What contamination spread from this unnamed demarcation of subtracting him from this planet? Could you trust these words (oder jene) any longer? No, I have to say, even if it is so unbearable pretentious elaborating this few signs in this foreign language to release them into an inappropriate, indecent, but open space of many eyes, I have to tell you…

Photos by Sarah Ambrosi

Grischa Lichtenberger

“Vactrol Drift” patch – SSF -Positronic Transient Gate /Propagate

“Vactrol Drift” patch – SSF -Positronic Transient Gate /Propagate from Richard Devine on Vimeo.

First recorded patch using the new setup, and first patch experiment using the SSF Steady State Propagate and Positronic Transient Gate modules. The patch also includes some modules from my Enclave 12U case which is sitting on the floor as my camera lens isn’t wide enough to capture everything. Everything clocked from one MakeNoise Wogglebug using the clocked/chaotic burst outputs. Tempo set very low for mid tempo pace of the rhythms. The clocked out is running into the seed input via the Animatter Brain seed, running trigger out to the Mungo g0 Depth Modulation input. The width and frequency modulation inputs controlled by the stepped output on the Wogglebug. Reset input on the g0 is being set by the Wogglebug clocked output. The waveform sequence is some percussion samples created on the Nord G2 modular synthesizer. Mult gate out to one Makenoise optomix, white noise hi-hats from the blue lantern noise generator “whitenoise” output. Kick drum trigger from the Cwejman BLD multi connection point via the Makenoise Brains clock master from the Wogglebug. Additional clock sent to the TipTop trigger riot. Then programming one channel output with high random probability to one input on the Propagate. Second input down from a mult connection point via the MakeNoise Wogglebug gate out. Creating counter back and forth pulses to Tiptop Z8000 sequencer. Summed output taken from the Propagate running into the PTG in low pass gate percussive setting. PTG running plucking one self resonating pitch of the Intellijel Korgasmatron (sine drop sfx). Wavetable morphing via the Synthesis Technology morphing terrarium, running into the Harvestman Double Andore, triggered by the gate burst input from the Woggle bug. Random white noises scatters courtesy of the Modcan CV recorder. CV controlled by the stepped and Smooth CV output on the Wogglebug. Output taken through the MakeNoise Phonogene for added glitches to signal. The mixed sum of all voices into a intellijel mutagen mixer. Outputs A going through Eventide Space, on patch setting 22 “Corridors”. Output section C running into the Red Panda Particle Pedal, adding in more granular glitches and processing done by hand in real-time. Going into pure Red Panda granular processing at the end.