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BL_K NOISE – LA, January 25th, 2013

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The 6th annual convention inspired event brings together forward thinking production groups Droid Behavior, Capsule Labs, Trash Audio and Friendly Integration to present a night of analog and digital hardware performances. Expect a variety of modular synthesizers, drum machines, control voltage and random noise generation. These activities will take place at Capsule Labs pressing plant. Vinyl production demos will be held throughout the night as well a direct to lacquer disc recording of select performances. BL__K NOISE is for industry by industry. Outside guests and appreciators of the art are welcome.

Vatican Shadow (Live PA)
Alessandro Cortini (Live PA)
Mark Verbos (Live PA)
Richard Devine (Live PA)
Drumcell (DJ Set)
Surachai (DJ Set)
Baseck (Live PA)
Derek Michael (Live PA)

Capsule Labs Pressing Plant
2415 Eads St. Los Angeles, CA 90031
9PM – 4AM | $20 | 21+
Early Arrival Suggested

* Tickets are limited to around 200 and are going very fast!
Presale Tickets: http://www.droidbehavior.eventbrite.com
Facebook Event Page

SoundWorks Collection – Zero Dark Thirty

Interesting reasons to use mono, avoid ADR, capture region specific environments, and enhancing reality.

In this exclusive SoundWorks Collection profile we talk with Oscar winning Sound Re-recording Mixer and Supervising Sound Editor Paul Ottosson about his work on Director Kathryn Bigelow’s film, Zero Dark Thirty.

SoundWorks Collection

Form Thirty-One

Richard Devine & Surachai. Quick patch recorded in mono.
Filmed in Richard’s new studio in Atlanta, Georgia.

Valhalla Vintage Verb

For $50, you get all this!

Features
8 true stereo reverb algorithms
:
Concert Hall. Based on the hall algorithms of the late 1970s and early 1980s. Huge spatial image, echo density that can be adjusted from very sparse to very dense, and lush chorusing modulation.
Bright Hall. Similar to the Concert Hall algorithm, but with a brighter initial sound, and deeper and lusher modulation.
Plate. Inspired by early 1980s plate algorithms. Highly diffuse, bright initial sound, high echo density, lush chorused modulation.
Room. Emulates the sound of early 1980s room algorithms. Medium diffusion/early echo density, somewhat darker sound, chorused modulation.
Chamber. A transparent and dense algorithm. Highly diffuse, high echo density, less coloration than Plate/Room algorithms, chorused modulation.
Random Space. This generates DEEP and WIDE reverbs, with a slow attack, and more diffusion than the late 1980s algorithms that inspired it. The modulation uses internal delay randomization, to reduce metallic artifacts without the pitch change that can occur in the algorithms with chorused modulation.
Chorus Space. Same as Random Space, but with the delay randomization replaced with lush chorused modulation.
Ambience. Combines time varying randomized early reflections with a full-featured reverb tail, with the balance between early and late reverb controlled by the Attack knob. Useful for adding “air” to drums, vocals, and any place where a reverb should be felt but not heard.

3 color modes for dialing in the tone color and sonic artifacts of a specific reverb era:
1970s. Replicates the reduced bandwidth of the earliest digital reverberators (10 kHz maximum output frequency). Downsampled internally, to reproduce the artifacts of running at a lower sampling rate. The modulation is dark and noisy, and can produce strange and random sidebands with sustained notes. This is intentional.
1980s. Full bandwidth / sampling rate, for a brighter sound than the 1970s. The modulation is still dark and noisy, but will produce different artifacts than the 1970s mode as it is running at the full sampling rate.
NOW. Full bandwidth / sampling rate. The modulation is clean and colorless, versus the funky artifacts of the 1970s/1980s modes.

And this is why I love ValhallaDSP: The copy protection is based on a simple keyfile, and the plugin can be installed and used on multiple computers. No dongle required, no challenge/response.

Valhalla Vintage Verb

Harvestman – Remodeled

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Scott Jaeger of Harvestman uploaded this picture. Prepare yourselves.

Halfanese – Michelle

Michelle from Francis Kmiecik on Vimeo.

Model: Michelle
Video: Halfanese
Audio: Surachai

Glitchmachines – Spore

SPORE is a FREE download of 50 royalty free sound effects by sound designer Ivo Ivanov.

This Nanopack features an exclusive collection of hyper-stylized sub bass impacts, massive cinematic drones, and eerie mutated atmospheres suitable for game, multimedia, or music projects in need of fresh audio assets with a modern, high tech aesthetic.

CONTENT & FORMATTING:

Approximately 500 MB of 24/96 .wav audio files
All audio files are embedded with Soundminer metadata

Glitchmachines Spore

Richard Devine – RISP Digitally Available

Richard Devine’s RISP is now available digitally on iTunes & Amazon
RISP on iTunes
RISP on Amazon
RISP Vinyl/CDs at Detroit Underground

Tip Top Audio – Z4000 Envelope Generator

“In this example the Z4000 controls the frequency modulation of both Z2040s in the patch, one Z2040 is set to self oscillate while the other Z2040 pass sounds coming from the hats909. The light on the Z4000 swings from yellow to red as the envelope moves between the two polarities. Z8000 modulate the attack and sustain. Bass drum is coming from the …yes the upcoming BD909. And a tad of delay by the Z-DSP.”

“This patch is an example of how two Z4000 cross modulating each other, the out from the right Z4000 controls the frequency of the Z2040 but also triggers the left Z4000 which control the decay of the right Z4000 and on and on and on… Z3000s mix of saws are the sound going into the filter.”

Make Noise Records Presents: Shared System Series

Make Noise Records is proud to announce the Shared System Series! It is available for purchase and TRASH_AUDIO is the only place you can purchase it from online for the time being. Please visit the Make Noise Records webpage for more information and artist statements.

The Shared System Series compiles the separate recordings of several artists utilizing the same electronic musical instrument, the Shared System. At times it feels as though electronic music has become an overly automated form driven by simplified genre specific apps and software. What happens when the signal path is not pre-defined or optimized for a popular result? The Shared System is a modular synthesizer developed by Make Noise. It has no pre-determined signal path, and is not designed for any particular musical destination. In limiting the artists to this one instrument, we hope the Shared System Series of records will purely illustrate the intentions of the artists.

Mastered for vinyl by Audible Oddities, etched into high quality master lacquers made by SAE Mastering, and shipped to URP for pressing. The result is a high fidelity 7″ record. Like the Shared System instrument, the sleeves for these records are a combination of digital and analog technology. They are designed using computer software and printed using a hand-cranked letterpress called the Vandercook 4.

MNR_RichardDevine_Front_5x5_300Richard Devine: Creature I & II – $8
7″ Clear Vinyl, Limited to 500, Letterpress Cover.
Includes downloads to alternate takes & stickers.
SOLD OUT!

 

 

 

 

 

 

MNR002Alessandro Cortini: ACMN1 & ACMN2 – $8
7″ Clear Vinyl, Limited to 500. Letterpress Cover.
Includes downloads to alternate takes & stickers.
SOLD OUT!

 

 

 

 

 

 

MNR002

Robert Aiki Aubrey Lowe: Heptagramic Approximation & Alpha Crucis – $8
7″ Clear Vinyl, Limited to 500. Letterpress Cover. Includes stickers. Shipping mid/late January 2015
SOLD OUT!

 

 

 

 

 

 

MNR004_666Keith Fullerton Whitman: Vehement Denial & Platelets – $8
7″ Clear Vinyl, Limited to 500. Letterpress Cover. Includes stickers.
SOLD OUT!

 

 

 

 

 

 

a3948736473_10Surachai – Aeon / Belial – $8.5
7″ Clear Vinyl, Limited to 500. Letterpress Cover. Includes stickers and downloads to additional tracks. Order through Bandcamp

 

 

 

 

 

 

 

Side A – Aeon
Dual Prismatic Oscillator
DPO Final -> Optomix
DPO OSC 2 Square -> Phonogene Shift
DPO OSC 2 Sine -> Echphon in
Optomix
Optomix Channel 2 in -> Echophon out
Optomix sum output -> Echophon in
Optomix Sum output->Moddemix Aux In

Phonogene
Phonogene Audio Out -> Wogglebug Ringmod In
Phonogene Audio Out -> Moddemix channel 1 Carrier (left input)

Pressure Points
Pressure Points Channel 4 Gate -> MATHS Channel 1 Trigger
Pressure Points Channel 4 Gate -> Phonogene Record
Pressure Points Channel 4 Gate -> moddemix channel 1 modulator (right)
Pressure Points Sequencer 2 output -> DPO Channel 1 v/oct

MATHS
Maths Channel 1 -> Phonogene Gene Size In
Maths Channel 4 Cycle Mode -> DPO Angle In

Wogglebug
Wogglebug Ring Out -> Modemix Channel Two Modulator (right)
Wogglebug Stepped VC Out -> Phonogene Slide

RENE
Rene XCLK -> Wogglebug Clock out
RENE QCV -> DPO OSC 2 v/oct
RENE CV -> Maths Both Channel 4
RENE Gate X -> DPO Strike

Main Output -> Moddemix Sum output

Side B – Belial
Wogglebug
Heart In -> Echophon Clock Out
Ringmod In -> Echophon Feedback Out
Stepped CV Out -> DPO Fold CV In
Stepped CV Out -> Echophon Echo CV In
Stepped CV Out -> ModDeMix Channel 2 Carrier (left input)
Stepped CV Out -> MATHS Channel 4 Fall CV In
Random Clock -> RENE XCLK In
Clock Out -> RENE YCLK In
Woggle CV Out -> MATHS Channel 1 Fall In
Woggle CV Out -> Phonogene Gene Shift In

RENE
X-CV In -> MATHS Channel 3 (Negative Voltage)
YMOD In -> MATHS Channel 1 Out
Y-CV -> DPO Channel 2 Sine Out
QCV Out -> Echophon Mix CV In
QCV Out -> MATHS Channel 2 input (Negative Voltage)
QCV Out -> DPO FM Bus CV In
CV Out -> DPO Angle CV In
CV Out -> DPO Channel 1 1V/oct In
G-X Out -> DPO Strike In
G-Y Out -> MATHS Channel 1 Trigger In

Pressure Points
Channel 1 Pressure Out -> DPO Channel 2 Expo CV In
Channel 2 Pressure Out -> DPO Channel 1 Expo CV In
Channel 3 Pressure Out -> Echophon Depth CV In
Channel 4 Pressure Out -> Echophon Freeze In
Channel 4 Gate Out -> Phonogene Rec In

MATHS
Channel 1 Both CV In – > MATHS Channel 4 out
Channel 1 Out -> Phonogene Slide CV In
Channel 1 Out -> DPO Modbus Index CV In
Channel 2 Out -> Echophon Echo CV In
OR Out -> Echophon Feedback CV In
Channel 3 Out -> DPO Shape CV In
Channel 4 Out -> MATHS Channel 3 In (Negative Voltage)
Channel 4 Trigger In -> Echophon Clock Out

Dual Prismatic Oscillator
Channel 1 Triangle Out -> ModDeMix Channel 1 Modulator (right input)
Channel 1 Saw -> Phonogene Gene Size CV In
Final Output -> Optomix Channel 2 In
Final Output -> ModDeMix Channel 1 Carrier In (left input)
Channel 2 Expo In -> ModDeMix Out 2

ModDeMix
Moddemix Channel 1 output -> Echophon Audio In
Moddemix Channel 1 output -> Optomix Channel 1 Audio In

Optomix
Aux In -> Echophon Mix Out
Sum out -> Phonogene Audio In

Main Output -> Phonogene Out

 

 

 

Unfortunately for international buyers, shipping rates have nearly doubled. Sorry for the inconvenience.

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