Madrona Labs – Kaivo Demo

“This year at Decibel Festival I’ll be teaming up with my friend James Patrick of Dubspot and Ableton to talk a little about modular synthesis software, and give a sneak preview of Kaivo, my new physical modeling synthesizer. I’ve been working on Kaivo for almost two years now. Kaivo brings Aalto’s ease of patching to a new set of modules based around physical modeling. I’m excited to show off its interface and a few of the new sonic possibilities it offers.
I’m also very excited to be part of a panel with other instrument makers from Monome and Livid Instruments. The panel is called “New Media Hardware Platforms and Communities.” We’ll discuss what the current landscape of hardware from independent makers looks like, what it’s like to be one of these independent makers, and what unique possibilities this activity of locally sourced, community-focused hardware design offers culturally and musically. And what lies ahead? Please come share your thoughts.
Brian and Kelli of Monome will also be on hand to reveal Aleph, the new music hardware that they have made in collaboration with Ezra Buchla. I know a lot of people are anticipating this one!
My session with James Patrick will be Friday at noon at Broadway Performance Hall. The Monome presentation and new hardware panel will be Thursday afternoon. Times of some of the conference programs are still shifting, so please check the Decibel Conference Program for more info and breaking news.” – Randy Jones

Madrona Labs

Harvestman – Piston Honda MK ][ Statement


“When updating the firmware on the Piston Honda mk. II, the 3-digit display will usually show a set of randomly illuminated segments as the operation proceeds. This is due to some processor pins being shared between the programming port and the home-grown display driver circuit I used. However, at the end of a successful firmware upload, the same thing always happens: the display briefly shows the number “666” before going black. I had absolutely nothing to do with this, it’s just the way the hardware behaves.

The third digit is driven from a completely different data line that isn’t anywhere near the programmer pins.” – Scott Jaeger of The Harvestman

Soundworks Collection – Gravity

Not very informative on the sound design aspect but offers insight on the immense panning requirements and mood.

In this exclusive SoundWorks Collection profile we talk with Director Alfonso Cuarón and Re-recording Mixer Skip Lievsay about the sound teams work to create a dramatic sound scape to a dark and vast outer space environment.

Soundworks Collection

Braids WTx4 By Peter Speer

Braids WTx4 from Peter Speer on Vimeo.

The “WTx4” mode on Braids is four wavetable voices, with control over wavetable position and note spacing.
Braids –> MMG –> Echophon
Z-DSP (Stereo Resonator program) in the Echophon’s feedback loop
Pressure Points is controlling MMG and feedback index VCA
Wogglebug is controlling Braids
Maths is controlling the output VCA


Psycho-Electro Nyquist Interference Synthesis

Glitchmachines – Proximity


PROXIMITY is a FREE download of 150 SFX by sound designer Ivo Ivanov.
Proximity is the third installment in our FREE Nanopack series. The goal with this series of sample packs is to bring you exclusive, high quality sound effects with the same uncompromising production values as our paid products.
Proximity features a collection of modular synthesizer sound effects featuring modules from Make Noise, Malekko and The Harvestman. You will find gritty one-shot modulations, electronic blips, bass stabs and glitches.

Glitchmachines Proximity

Indecent Machines Sample Pack

The Coil have released Indecent Machines, their first sample pack featuring 1.73 GB of 24-bit/96kHz .wav audio files and Kontakt kits intended for music producers and sound designers requiring complex textured sci-fi sounds and unique rhythmic artifacts.
“Indecent Machines is an industrial sci-fi sample collection of cybernetic machines created by producer/sound designer Chad Glenn. Inspired by a concept of mechanical disrepair and emergent AI consciousness, these sounds originated from field and studio recordings of various machines which were then processed through custom DSP algorithms using Kyma and other sound design tools. The result is a unique set of mutant robotics, mechanical snippets, evolving textures, rhythmic artifacts and menacing atmospheres appropriate for music and sound design projects of all kinds.”

The Coil

SSF Propagate Micro Beats by Joseph Fraioli

SSF Propagate Micro Beats from joseph fraioli on Vimeo.

micro beats – achieved by running four separate clock signals into the SSF propagate (chaos computer binary outs x2 clocked by the 4MS SCM and 2 channels of the 4MS PEG clocked by the SCM and divided) . Propagate delay and space times were adjusted then the SUM output fed into a vca. one sound source (cyclebox) was used for all of the micro percussion. the vca out then went into the tiptop z-dsp with dragonfly delay card. the program changes are happening by way of wogglebug stepped output to the program change in on the z-dsp. additional modulation of the parameters of the z-dsp are coming from the synth tech e355.
kick drum – hertz donut mark 2 through the make noise optomix with a bit of an openess on the control att to create the sustained drone.
hi hat like thing – SSF quantum rainbow purple noise out into the SSF PTG with additional level adjustment by the SSF ground control. this is then fed into the grendel formant filter then the mungo d0 for timbre variance. clock source for this is the pamelas workout into the PTG which is being clocked by the 4MS SCM.
reversed maths bouncing ball – one channel of maths being clocked again by the 4ms SCM with the fall time modulated by the synth tech e355. sound source here is braids being FMed by a dixie.
main clock source for the patch was an intellijel dixie.
verb from the h8000fw :)

Audio Damage – GrainShift/Errorbox/DubJr – Patch1

Audio Damage – GrainShift/Errorbox/DubJr – Patch1 from Richard Devine on Vimeo.

First late night jam with the new Audio Damage effects for Eurorack. Everything is being triggered/clocked via the Tiptop TriggerRiot. Kick drum source is the Cwejman BLD running into the “ADM02” Grainshift, turning the kick drum into granulated mush. Next source is the Z output from the Synthesis Technology E350 running into one MakeNoise – modDemix then sent to a TipTop Z5000, for intermittent CV control verb. The analog hand-clap from the Din Sync DrumDokta DRM-110 running into the “ADM01” DubJr Delay. Which is being strangled and mangled by one stepped output from the MakeNoise Wogglebug, which is also being clocked from the Trigger Riot. One sine output from the DPO running into another Optomix, triggered by channel A from Trigger Riot for synthetic double style FM high-hats, which is running into the Errorbox being slightly degraded and crushed. CV inputs Pitch and Chaos on the Grainshift controlled by erratic CV plot movements from the Rene sequencer (also clocked from the Trigger Riot). Bouncing ball effect from the MakeNoise Maths V2 channel output one, from FM Intellijel Rubicon, then sent to intellijel Planar for panning zigzag movements also being controlled by Maths V2, channel output 4. Drones running from the Mutable Instruments Braids into the Eventide Space reverb pedal fully wet mix.

Livewire – Chaos Computer


Mike Brown of Livewire Electronics was one of the first people I met in the modular community when I started some 8 years ago. The Chaos Computer was more of a myth than an actual module in the 5 or so years it took to develop. It would show up in various incarnations, growing in features and then disappear for years. Then Mike died.

When Steve Rightnour of Monorocket handed me the Chaos Computer this weekend, I was equal parts thrilled and saddened. Thrilled because of the obvious reasons of obtaining a module that you’ve heard, tested, and lusted after for several years but saddened because its another Livewire Electronics design that became realized, finalized and put into the “done” category in Mike’s legacy. This thing is in for a world of hurt, just as Mike would’ve wanted it to be.


Modular Wild made a few videos showcasing the random voltages, and audio rate clocking features of the Chaos Computer.