VALHALLA PLATE

One of my favorite companies releases another beautiful sounding plug-in. Incredible price and no iLok, which means I’ll be using this everywhere/anytime!

You will ride eternal, shiny and chrome.

ValhallaPlate is our algorithmic take on the classic plate reverberation sound. Seven original algorithms emulate the sound and behavior of real world steel plate reverbs, and take the sound into dimensions that physical plates can’t touch.

Valhalla Plate

DivKids Month of Modular Magazine

Interesting idea of consolidating and curating a scene that has blown up exponentially the past couple years. Excited to see what DivKid does with future issues! Link at the bottom.

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Issue #1 October 2015
Published on 29 October 2015 in “Music, Hobbies”, language — English. 6 pages.
Issue description:
The first issue, seems like a big step forward seeing this go live and public. Already ideas are flying around for how to develop this so feel free to get in touch about it at any of the links inside.
Magazine description:
A magazine to support and promote the modular synth scene based around the video demo work of DivKid – http://www.youtube.com/divkidvideo You’ll find news and features from around the web alongside more personal news from me and an interview each month.

DivKid Month of Modular Issue 1

Autechre Melts IDM – Austin Chronical

Great insight and interview with Autechre at The Austin Chronical.

Austin Chronicle: Are the components of chance in your music premeditated or do you stumble upon elements and allow them to run amok?

Sean Booth: Even though a lot of it is deterministic, there’s quite a lot of feedback within the software. I’ll use conditionals. If one thing is occurring, another should occur, or if one occurs too much, another should occur or not occur, but the thing occurring may also have conditionals attached to it, which relate, to say, a third thing that may have conditionals relating to the first. You can quickly get into territories where you can’t necessarily predict the output of the system.

But I still wouldn’t call that chance. I would say it’s a limitation of my brain, of not being able to perceive the pattern that’s there. When I discuss chance elements and randomness – because there are lots of different types of randomness – certainly where computers are concerned, there’s no such thing as pure random. It’s just implementations of different ways of achieving something that’s unpredictable to a human in a given context.

AC: And what about Warp’s role in the visual design of your records?

SB: Warp literally has no involvement in anything creative we do. If you see any graphics, it’s because we’ve approved them and worked with the artists. We’ve worked with a few different designers over the years. Mainly Designers Republic, who have done the vast majority of our releases. But also, a guy called Alex Rutherford. And then we did a few sleeves ourselves. In terms of Designers Republic, they’re the most awkward and the most likely to do something we don’t expect, but it’s usually something we’re into. We have occasionally not liked ideas they have come up with, but more often than not it’s something that grows on me quite quickly and I end up really liking.

Visual aesthetics obviously play into what we do. We’re visual people, which is why we put the lights off, otherwise we just think about visuals. But we don’t really think of the visual aesthetic when we’re making music. We only think about presentation when compiling for releases. And that’s partly why we use designers. They offer different vantage points.

Full Article

Richard Devine – Ascension

Ascension – Modular Patch from Richard Devine on Vimeo.

Patch experiment using the Noise Engineering Variatic Erumption x 2, and Minigorille CV graphic modules x 2. Clock output from the Tiptop Circadian Rhythms into the CV Graphic input 1, left side (purple). Then another output from the TipTop CR taken to the right side (siliver) CV Graphic module. Output 4 from the Tiptop CR sent to the left side Variatic Erumption (ext gate to the hit jack input) which would send very slow burst of random gates. The CV Graphic CV output (PONG sequencer mode 2) A and B would output bouncing ball like CV voltages to the Variatic Erumption CV Pattern, and Time/Division input. This created some very organic scattered sequencing taking one output that was triggering a Snazzy Fx Ardcore running custom frac drums patch.
The other output was running into a trigger input on the Mutable instruments clouds, which is causing the light granular scattering in between the beats. Another output from the V.E. running into the Noise Engineering Basimilus Iteritas, for the FM pluck like percussion sound. Next output from VE running into a 4ms RCD, random triggering spaced out burst to the clock input. From here, the output was taken (4)out to the MakeNoise Optomix set slightly open, which was running a ALM’s new “Akemie’s Castle” dual voltage controlled oscillator, running out the chord output (OSC A). From the Akemie’s Castle the output is going into a Tiptop Z-DSP processed with the The Halls of Valhalla card running program 7 (Asgard). Mult output also taken to the Strymon Big Sky pedal running in “Chorale” mode mix completely wet for delicate melodic swells. Making the rich choral timbres. Another gate output from the Noise Engineering V.E. running into the Mutable Instruments (mystery) module. Output from here sent to the Qu-Bit RT-60 effect module, which is also being triggered (for effects program change) via by the 5 division output from the 4ms Rotating Clock Divider.
Kick drum created using the MakeNoise telHarmonic module, running into a Optomix. Snare and hi-hat sounds courtesy of two Ladik D-333 Rom players. One running the Snares card, and another running hi-hats. Both outputs being summed into the Synthrotek DLY module. The delay input being modulated by a modcan QuadLFO output 1 slow S&H. First sequenced notes via the Mutable instruments Braids running the new “HARM” additive harmonics mode. The quantization was set to “Oinian”. Second Braids for other harmony running the “OPSK” smooth sine like melody, VCA mode set to on, with short decay for pluck like quality. Signal for both braids are being sent to another Qu-Bit RT-60 running program number 1-Reverb. Quantization set to “Oinian”. Bassline sound created with a Intellijel Shapeshifter output 1, then being run into intellijel uVCF filter in LPF input, then the signal goes out a Qu-Bit RT-60 in program 1 Reverb.

Download the free track
Noise Engineering – Variatic Erumption
Minigorille CV Graphic Module

Trent Reznor | Archetype of a Synthesizer

Great interview/monologue of Trent’s beginnings with synthesizers.

Through personal stories, Trent Reznor recounts his relationship with an iconic analog synthesizer and describes how it has fit into his creative process over his storied career.

Original score by The Haxan Cloak, co-producer of Bjork’s Vulnicura. Befitting the occasion, the artist used a Minimoog Voyager and a prototype Mother-32, Moog’s newest synthesizer, to create the score.

The Black Queen: Ice To Never

They’re back…This time with an incredible video by Rob Sheridan. If you’re not on their mailing list, you need to sign up. You’ve already missed out on insanely limited Vinyl and Cassettes that will never be made again…

The Black Queen

Noise Engineering – Loquelic Iteritas Demo

Noise Engineering

WMD DPLR delay… a preview of its capabilities

Been using mine non-stop. Beautiful sounding delay and deep for such a small module.

This is a short demo of what can be done with the DPLR, and what happens when you crank up the REGEN. This is mono input with a stereo delay with feedback between channels, as can be heard.
You can get many tones with the feedback type button at the top, shown near the end.

Important Logic Update

It’s too early for this, Justin…

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From Alessandro
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The Black Queen – Ice To Never (12″ Extended Dance Mix)

Video by Rob Sheridan.

The Black Queen (Facebook)
The Black Queen (Web)

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